#ifndef Light_h__
#define Light_h__

struct Light
{
	D3DXVECTOR3 pos;
	D3DXVECTOR3 dir;
	D3DXVECTOR4 ambient;
	D3DXVECTOR4 diffuse;
	D3DXVECTOR4 spec;
	D3DXVECTOR3 att;
	float  spotPower;
	float  range;
};
#endif // Light_h__